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Notes Javascript - Inheritance & The Prototype Chain

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Inheritance & The Prototype Chain


When it comes to inheritance, JavaScript only has one construct: objects. Each object has a private property which holds a link to another object called its prototype. That prototype object has a prototype of its own, and so on until an object is reached with null as its prototype. By definition, null has no prototype, and acts as the final link in this prototype chain. It is possible to mutate any member of the prototype chain or even swap out the prototype at runtime, so concepts like static dispatching do not exist in JavaScript.

While this confusion is often considered to be one of JavaScript's weaknesses, the prototypical inheritance model itself is, in fact, more powerful than the classic model. It is, for example, fairly trivial to build a classic model on top of a prototypical model, which is how classes are implemented.

Although classes are now widely adopted and have become a new paradigm in JavaScript, classes do not bring a new inheritance pattern. While classes abstract most of the prototypical mechanism away, understanding how prototypes work under the hood is still useful.


 

Inheritance With The Prototype Chain

Inheriting Properties

JavaScript objects are dynamic "bags" of properties (referred to as own properties). JavaScript objects have a link to a prototype object. When trying to access a property of an object, the property will not only be sought on the object but on the prototype of the object, the prototype of the prototype, and so on until either a property with a matching name is found or the end of the prototype chain is reached.

Following the ECMAScript standard, the notation someObject.[[Prototype]] is used to designate the prototype of someObject. The [[Prototype]] internal slot can be accessed with the Object.getPrototypeOf() and Object.setPrototypeOf() functions. This is equivalent to the JavaScript accessor __proto__ which is non-standard but de-facto implemented by many JavaScript engines. To prevent confusion while keeping it succinct, in our notation we will avoid using obj.__proto__ but use obj.[[Prototype]] instead. This corresponds to Object.getPrototypeOf(obj).
 
It should not be confused with the func.prototype property of functions, which instead specifies the [[Prototype]] to be assigned to all instances of objects created by the given function when used as a constructor.

There are several ways to specify the [[Prototype]] of an object. For now, we will use the __proto__ syntax for illustration. It is worth noting that the { __proto__: ... } syntax is different from the obj.__proto__ accessor: the former is standard and not deprecated.

In an object literal like { a: 1, b: 2, __proto__: c }, the value c (which has to be either null or another object) will become the [[Prototype]] of the object represented by the literal, while the other keys like a and b will become the own properties of the object. This syntax reads very naturally, since [[Prototype]] is just an internal property of the object.

Here is what happens when trying to access a property:

const o = { a: 1, b: 2, __proto__: { b: 3, c: 4, }, }; console.log(o.a); // 1 console.log(o.b); // 2 console.log(o.c); // 4 console.log(o.d); // UNDEFINED

Levels of Depth
  1. o has the properties a and b.
  2. o.[[Prototype]] has the properties b and c.
  3. o.[[Prototype]].[[Prototype]] is Object.prototype.
  4. o.[[Prototype]].[[Prototype]].[[Prototype]] is null.
The Prototype Chain

{ a: 1, b: 2 } ---> { b: 3, c: 4 } ---> Object.prototype ---> null

Code Explained
Line 2 Defines the object o
Line 5 Sets the [[Prototype]]. It is specified here as an object literal.
Line 7 There is an a own property on o, (line 3), and its value is 1.
Line 8 There is an b own property on o, (line 4), and its value is 2
Note that the prototype also has a b property, but it is not visited, this is known as property shadowing.
Line 9 There is no c property on o, so its prototype is checked. The prototype has a c property and its value is 4.
Line 10 Is there a d own property on o? no, then check its prototype.
Is there a d own property on o.[[prototype]]? no, then check its prototype.
o.[[prototype]].[[prototype]] is object.prototype and there is no d property by default, check its prototype.
o.[[prototype]].[[prototype]].[[prototype]] is null, so stop searching, no property found, return undefined.

Setting a property to an object creates an own property. The only exception to the getting and setting behavior rules is when it's intercepted by a getter or setter.

Similarly, you can create longer prototype chains, and a property will be sought on all of them.

const o = { a: 1, b: 2, __proto__: { b: 3, c: 4, __proto__: { d: 5, }, }, }; console.log(o.d); // 5

Levels of Depth
  1. o has the properties a and b.
  2. o.[[Prototype]] has the properties b and c.
  3. o.[[Prototype]].[[Prototype]] has the property d.
  4. o.[[Prototype]].[[Prototype]].[[Prototype]] is Object.prototype.
  5. o.[[Prototype]].[[Prototype]].[[Prototype]].[[Prototype]] is null.
The Prototype Chain

{ a: 1, b: 2 } ---> { b: 3, c: 4 } ---> { d: 5 } ---> Object.prototype ---> null

Code Explained
Line 2 Defines the object o
Line 3 Defines the property a directly on o with a literal value of 1.
Line 4 Defines the property b directly on o with a literal value of 2.
Line 5 Defines the [[Prototype]] on o. It is specified here as an object literal.
Line 6 Defines the property b on o.[[Prototype]] with a literal value of 3.
Line 7 Defines the property c on o.[[Prototype]] with a literal value of 4.
Line 8 Defines the [[Prototype]] on o[[Prototype]]. It is specified here as an object literal.
Line 9 Defines the property d on o.[[Prototype]][[Prototype]] with a literal value of 5.

 

Inheriting Methods

JavaScript does not have methods in the form that class-based languages define them. In JavaScript, any function can be added to an object in the form of a property. An inherited function acts just as any other property, including property shadowing as shown above (in this case, a form of method overriding).

When an inherited function is executed, the value of this points to the inheriting object, not to the prototype object where the function is an own property.

const parent = { value: 2, method() { return this.value + 1; }, }; // parent.method() = 3

In line 5, the term this refers to parent.

In the following code, the const child is an object that inherits from parent

const child = { __proto__: parent, }; // child.method() = 3

When child.method is called, this refers to child. So when child inherits the method of parent, The property value is sought on child. However, since child doesn't have an own property called value, the property is found on the [[Prototype]], which is parent.value.

child.value = 4; // ASSIGN THE VALUE 4 TO THE PROPERTY 'value' ON child.

This shadows the value property on parent.
The child object now looks like:

{ value: 4, __proto__: { value: 2, method: [Function] } } // child.method() = 5

Since child now has the value property, this.value means child.value instead.


 

Constructors

The power of prototypes is that we can reuse a set of properties if they should be present on every instance, especially for methods. Suppose we are to create a series of boxes, where each box is an object that contains a value which can be accessed through a getValue function. A naive implementation would be:

const boxes = [ { value: 1, getValue() { return this.value; } }, { value: 2, getValue() { return this.value; } }, { value: 3, getValue() { return this.value; } }, ];

This is subpar, because each instance has its own function property that does the same thing, which is redundant and unnecessary. Instead, we can move getValue to the [[Prototype]] of all boxes:

const boxPrototype = { getValue() { return this.value; }, }; const boxes = [ { value: 1, __proto__: boxPrototype }, { value: 2, __proto__: boxPrototype }, { value: 3, __proto__: boxPrototype }, ];

This way, all boxes' getValue method will refer to the same function, lowering memory usage. However, manually binding the __proto__ for every object creation is still very inconvenient. This is when we would use a constructor function, which automatically sets the [[Prototype]] for every object manufactured. Constructors are functions called with new.

// A CONSTRUCTOR FUNCTION function Box(value) { this.value = value; } // PROPERTIES ALL BOXES CREATED FROM THE Box() CONSTRUCTOR WILL HAVE Box.prototype.getValue = function () { return this.value; }; const boxes = [new Box(1), new Box(2), new Box(3)];

We say that new Box(1) is an instance created from the Box constructor function. Box.prototype is not much different from the boxPrototype object we created previously, it's just a plain object. Every instance created from a constructor function will automatically have the constructor's prototype property as its [[Prototype]], that is, Object.getPrototypeOf(new Box()) === Box.prototype. Constructor.prototype by default has one own property: constructor, which references the constructor function itself, that is, Box.prototype.constructor === Box. This allows one to access the original constructor from any instance.

If a non-primitive is returned from the constructor function, that value will become the result of the new expression. In this case the [[Prototype]] may not be correctly bound, but this should not happen much in practice.

The above constructor function can be rewritten in classes as:

class Box { constructor(value) { this.value = value; } // Methods are created on Box.prototype getValue() { return this.value; } }

Classes are syntax sugar over constructor functions, which means you can still manipulate Box.prototype to change the behavior of all instances. Classes are designed to be an abstraction over the underlying prototype mechanism.

Because Box.prototype references the same object as the [[Prototype]] of all instances, we can change the behavior of all instances by mutating Box.prototype.

function Box(value) { this.value = value; } Box.prototype.getValue = function () { return this.value; }; const box = new Box(1); // MUTATE Box.prototype AFTER AN INSTANCE HAS ALREADY BEEN CREATED Box.prototype.getValue = function () { return this.value + 1; }; box.getValue(); // 2


 

Implicit Constructors Of Literals

Some literal syntaxes in JavaScript create instances that implicitly set the [[Prototype]]. For example:

// Object LITERALS (WITHOUT THE '__proto__' KEY) AUTOMATICALLY HAVE 'Object.prototype' AS THEIR [[Prototype]] const object = { a: 1 }; Object.getPrototypeOf(object) === Object.prototype; // true // ARRAY LITERALS AUTOMATICALLY HAVE 'Array.prototype' AS THEIR '[[Prototype]]' const array = [1, 2, 3]; Object.getPrototypeOf(array) === Array.prototype; // true // RegExp LITERALS AUTOMATICALLY HAVE 'RegExp.prototype' AS THEIR '[[Prototype]]' const regexp = /abc/; Object.getPrototypeOf(regexp) === RegExp.prototype; // true

We can "de-sugar" them into their constructor form.

const array = new Array(1, 2, 3); const regexp = new RegExp("abc");


 

Building Longer Prototype Chains

To build longer prototype chains, we can set the [[Prototype]] of Constructor.prototype via the Object.setPrototypeOf() function.

function Base() {} function Derived() {} // Set the '[[Prototype]]' of 'Derived.prototype' // to 'Base.prototype' Object.setPrototypeOf(Derived.prototype, Base.prototype); const obj = new Derived(); // obj ---> Derived.prototype ---> Base.prototype ---> Object.prototype ---> null

In class terms, this is equivalent to using the extends syntax.

class Base {} class Derived extends Base {} const obj = new Derived(); // obj ---> Derived.prototype ---> Base.prototype ---> Object.prototype ---> null